MONDAY | SEPT 15 | 11am
Interactive streaming: from broadcast delivery to real-time compute
Martijn Schmidt (i3D.net)
This talk explores how interactive streaming fundamentally differs from traditional streaming in terms of latency, architecture, compute demands, and scale.
It covers one-to-many, one-to-few, and many-to-many streaming models, the evolving roles of CDNs and edge compute, the rise of video processing units (VPUs), and the need for privately operated, open-routing backbone networks to support millions of concurrent users with real-time voice and video, providing a practical view of building modern interactive streaming
Martijn Schmidt, VP of Network (i3D.net)
Martijn Schmidt is VP of Network at i3D.net, a Ubisoft company, where he’s spent over a decade building one of the world’s most expansive, low-latency backbones. From BGP design and global peering to co-authoring RFC8195, Martijn blends deep protocol expertise with real-world deployment across six continents. He’s passionate about smart routing, open standards, and making game traffic move faster than ever—without compromising scale, stability, or sleep.

